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Definition of Simulation Shape Properties

When a shape is selected on a diagram and a user selects “Properties” the Simulation Properties window opens and a user may configure simulation parameters related to that shape.

Generator

Any shape can be configured to have cases generate at that shape.

To do this, toggle on the “Generate Here” option.

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Generator Type

Completion: The generator will generate more cases when the first group generated finishes.

Interval: The generator will generate cases once per interval.

Timer: The generator will generate cases each time the timer triggers. See the Timers tab on the Simulation Properties page.

External Data: Import an Excel file containing data for when cases generate. See External Data Generator for how to use this.

There are other properties that may be available depending on the generator type.

Count

The number of cases that generate each time.

Interval

The time to wait in between generations, for an Interval generator.

Max Cases

The generator will stop after generating this many cases.

Inputs

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This is used for blocking cases before they enter the activity. To do this, toggle on the “Input Gate” option.

Combine

Specifies what happens to cases that pass through the gate together.

Gate: Nothing additional happens. The cases pass through the gate.

Batch: The cases are batched into a single case. They can be unbatched later with an Unbatch gate.

Join: Create a new case by combining the cases. If combining an entire case family, this will be the original case.

Gate Type

By Count: Cases will wait until a certain number are present, then they will all pass at the same time.

By Family: Cases will wait until the entire case family is present, then they will all pass at the same time.

By Time: Cases will wait and be released every time the specified interval passes.

By Expression: Cases will wait until the specified expression evaluates to true.

By Enumerated Type: Cases will wait until for each unique value of the enumerated type, there is a case with that value of the enumerated type for the specified variable. Then those cases will all pass at once.

From Input Paths: Cases will wait until there is one case for each connector line leading into the activity. Then those cases will all pass at once.

Delay: Each case will wait for a specified time, and then pass.

Unbatch: Batched cases will unbatch upon reaching this gate, and then pass.

Multiple: Make a combination of Time and Expression gates.

Required Resources

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Specify the resources needed for a case to do the activity.

Type

The type of the resource needed

Organization

The organization the resource must come from. Current Swimlane means it will be the organization corresponding to the swimlane the shape is in. See Swimlane Based Resources for an explanation of how organizations can correspond to lanes.

Count

How many of the resource is needed

Special Action

By default, the resource is released when the task is complete. It is possible for the resource to still be needed to do subsequent activities, so if this field is set to “Acquire”, subsequent activities will require this resource, until it is released. To release, set the Special Action field to “Release”.

Wait

This toggles whether the resource waits while other required resources are being acquired. If not, other activities that need the resource can take it during this time.

Task

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Duration

This is how long the activity takes to complete.

Outputs

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Output

Specifies how to handle when an activity has multiple output paths.

First: Case goes down the first connector line it can find.

Duplicate: Case duplicates itself, sending one copy down each output path (if Split Type is set to “All Paths”) or specified paths (if Split Type is set to “Conditional”).

Split Into Family: Case splits itself into a case family, sending one member down each output path (if Split Type is set to “All Paths”) or specified paths (if Split Type is set to “Conditional”).

Decision: Case will go down one of the output paths, either based on probability (if Decision Type is set to “Percentage”) or based on the first condition to be satisfied (if Decision Type is set to “Conditional (First)”).

Assignments

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Change the values of variables.

Assignments can be placed at any of the 5 slots:

Enter: When the case arrives at the activity

After Input: After the case passes the Input gate if any

Before Task: After the case acquires required resources, right before the task starts

After Task: Right after the task finishes

Exit: When the case leaves the activity

Assignment Properties

Active

Whether the assignment happens or not.

Parent Case

If toggled on, then if the case is part of a family, the variable on the parent is changed instead.

Variable

The variable to change the value of.

Value

The value to set the variable to.

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