Skip to main content
Skip table of contents

Desktop Client: How do I get an activity to cross a swimlane boundary?

To get an activity to cross a swimlane boundary, use the Ctrl (Control) key, as follows:

  1. Select the shape (click on it).
  2. Press and HOLD the Ctrl key.
  3. Place your cursor over a dark square at the bottom (or top) of the selected shape. The cursor changes to a rectangular shape with a line through it.
  4. Press and HOLD the (left) mouse button.
  5. Drag (move) the mouse until the shape crosses a swimlane boundary.
  6. RELEASE the MOUSE button FIRST, then release the Ctrl key.

Once you have caused a shape to cross swimlane boundaries or borders, you can now cause it to cross more borders without having to use the Ctrl key; using the Ctrl key with the steps above will also work. 

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.